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opening animation

game play

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A mobile AR experience for the SIGGRAPH 2018

/ Challenges

ScavengeAR is an Mobile Augmented Reality Gaming Experience first created for the 2017 SIGGRAPH VR Village. It was developed by an International team of Volunteers and was deployed at SIGGRAPH 2017 in Los Angeles. The app is available for Android and Apple devices and can be played during the conference.

I joined the ScavengeAR team in 2018 as a Spatial & Motion Designer, working closely with talented Programmers, designer from Rooftop Animation and students from Indiana University.


/ Areas

AR Design
Spatial UI

/ Time

8 months

players scanning sigglets marker

players scanning sigglets marker

/ Gameplay

Players will scan special markers to summon hidden creatures called “Sigglets” to unlock badges and earn rewards, such as SIGGRAPH merchandise and other surprises! 

sigglets-1 360.gif
sigglets-2 360.gif

/ Design

With heavily Studio Ghibli influenced art direction, we created this inking and watercolor style. Working with Art Director Rebecca Ko, I drafted wire frame and layout of the spatial AR mode. Then revised with our watercolor art style by Rebecca.

First round icons design

First round icons design

Overall App Layout (By Rebecca Ko and Desmond)

UI Design by Rebecca Ko and Indiana University studetns

UI Design by Rebecca Ko and Indiana University studetns

Summoning Animation

Summoning Animation


/ AR Mode Users flow

In the AR mode, users have the chance to see Sigglets in 180 degree, interact with it in through fun conversation. Sigglets will reveal conferences stories bit by bit and if they are lucky, it might tell them where is the secret Siggelts hideout.

/ Prototype

Developer working on AR Mode with mock up assets.

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/ On Site Documentation and Design theory
The game was so popular during the conference, we decided to release limited marker with limited time frame in special location to increase the difficulty of the hunting experiences. At the end, we list out all markers in one place for people to discover what are all singlets looks like and attendees all gathering to find out who is the one that captured the most.

/ Accomplishments

Unique downloads across iOS & Android

of total attendees

Our AR App featuring on ACM’s blog. Story behind the team.



"Everyone is a pixel, every pixel has a story to tell"-Pixelman

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/ Challenges
Pixelman is a performer who travels the world, brings joys and happiness to people. In the past, he has performed in Burning Man, Symbiosis and many art and technology festivals.

How can we create interactive experiences through animation and body language? This is a digital creation displaying on a unique tangible suit, connecting people with art and love.


/ Areas
Tangible Animation
Wearable technology

Interaction design


/ Time
3.5 months



I was really excited about this opportunity to create tangible art with technology. After two months of researching and testing, I designed thirty sets of animation for the LED suit. This project allows me to explore animation on the wearable device and understand the animation workflow off-screen better. 




I begin with researching led installation and pixel animation first. Geometric shapes and lines seem to be the visual key, very simple but powerful. I started to think about how these elements would look like when applying to the human body.






Since this was my first time working on a suit, I spent a bit of time to understand how everything works and what colors perform the best with the suit at the beginning, then move on to actual production phase. Creating a timeline and beware of the schedule always help me move faster.




While developing ideas for the suite,I came up with a few questions

  • What elements I can use? Organic or inorganic ?

  • What kind of personality he could have?

  • What mood I can create? Motion direction? Speed and Colors Variation?

  • Animation playing on his suit or he is wearing a “suit”?

I decided to break it down in different sections.
Using line, shape and patterns to separate his head, torso, arm and legs.











I created a Vimeo channel for him, then shoot and edit his performance video.
He has over seven hundred views on Vimeo and one thousand nine hundredview on his FB page in one month. Nine hundred forty-two people voted for him in the media art competition,over one thousand shares on Facebook. People were giving us positive feedback and often time they couldn’t is this a real person dancing or a robot.




Completed concept development, animation production and technical research in two and a half months. Deliver five sets of facial expression animation for his headset, thirty sets of bodyanimation and two set of interactive wall animation.

Pixelman successfully performed in major art festivals and commercial shows.

Working on such a unique work, fulfill my desire of creating tangible art with technology. It was really challenging at the beginning since I have never worked on anything like it before. The unknown is scary but the learning curve is worth it.