A mobile AR experience for the SIGGRAPH 2018
ScavengeAR is an Mobile Augmented Reality Gaming Experience first created for the 2017 SIGGRAPH VR Village. It was developed by an International team of Volunteers and was deployed at SIGGRAPH 2017 in Los Angeles. The app is available for Android and Apple devices and can be played during the conference.
I joined the ScavengeAR team in 2018 as a Spatial & Motion Designer, working closely with talented Programmers, designer from Rooftop Animation and students from Indiana University.
Players will scan special markers to summon hidden creatures called “Sigglets” to unlock badges and earn rewards, such as SIGGRAPH merchandise and other surprises!
With heavily Studio Ghibli influenced art direction, we created this inking and watercolor style. Working with Art Director Rebecca Ko, I drafted wire frame and layout of the spatial AR mode. Then revised with our watercolor art style by Rebecca.
Overall App Layout (By Rebecca Ko and Desmond)
/ AR Mode Users flow
In the AR mode, users have the chance to see Sigglets in 180 degree, interact with it in through fun conversation. Sigglets will reveal conferences stories bit by bit and if they are lucky, it might tell them where is the secret Siggelts hideout.
Developer working on AR Mode with mock up assets.
/ On Site Documentation and Design theory
The game was so popular during the conference, we decided to release limited marker with limited time frame in special location to increase the difficulty of the hunting experiences. At the end, we list out all markers in one place for people to discover what are all singlets looks like and attendees all gathering to find out who is the one that captured the most.
Unique downloads across iOS & Android
of total attendees
Our AR App featuring on ACM’s blog. Story behind the team.
"Everyone is a pixel, every pixel has a story to tell"-Pixelman
Pixelman is a performer who travels the world, brings joys and happiness to people. In the past, he has performed in Burning Man, Symbiosis and many art and technology festivals.
How can we create interactive experiences through animation and body language? This is a digital creation displaying on a unique tangible suit, connecting people with art and love.
I was really excited about this opportunity to create tangible art with technology. After two months of researching and testing, I designed thirty sets of animation for the LED suit. This project allows me to explore animation on the wearable device and understand the animation workflow off-screen better.
I begin with researching led installation and pixel animation ﬁrst. Geometric shapes and lines seem to be the visual key, very simple but powerful. I started to think about how these elements would look like when applying to the human body.
Since this was my first time working on a suit, I spent a bit of time to understand how everything works and what colors perform the best with the suit at the beginning, then move on to actual production phase. Creating a timeline and beware of the schedule always help me move faster.
While developing ideas for the suite,I came up with a few questions
What elements I can use? Organic or inorganic ?
What kind of personality he could have?
What mood I can create? Motion direction? Speed and Colors Variation?
Animation playing on his suit or he is wearing a “suit”?